This is a (still unfinished) game made using my own scriptable Game Engine. (More info on the game engine below this page...)
I'm trying to make most animations in this game procedural (based on physics, wind, fluids, etc.).
So far things like water, ropes, plants, trees, legs, jelly rainbows and more are animated procedurally.
Together with someone else I transformed a simple simulation into an entire 2.5D game.
With graphics inspired by RollerCoaster Tycoon, this game simulates hundreds of little cars driving around using pathfinding.
This game engine focuses on game data and logic.
It partly allows development without recompiling or even restarting your game. This speeds up development a lot.